AoeStats
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Arena

510301971Analyzed
4v4 RM · 1mo ago on Sep 30, 2026· 41m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Varangians · Poland
1102
+13
🇹🇼 Saxons · Taiwan
1083
+14
🇺🇸 Khmer · United States
1062
+15
🇧🇷 Cumans · Brazil
1052
+15
vs
🇨🇳 Persians · China
1110
-16
🇨🇳 Goths · China
1033
-14
🇹🇼 Teutons · Taiwan
1025
-14
🇨🇳 Italians · China
1000
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,478 11:02 14:40 33:50 ⛏ Fast Castle
31 1,269 9:34 14:32 29:10 ⛏ Fast Castle
30 1,246 10:43 16:33 31:42 ⛏ Fast Castle
28 1,149 10:46 15:13 32:28 ⛏ Fast Castle
26 1,075 10:45 33:40 — ⚔ Towers FC
25 1,034 13:13 18:16 — ⛏ Fast Castle
14 564 11:30 25:21 — ⚔ Archer Rush
13 550 11:04 15:17 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,695 10,700 11,775 3,645 51,815 60,112
21,120 12,195 9,615 1,855 44,785 57,161
15,290 16,720 7,505 865 40,380 50,922
15,205 14,265 8,860 1,050 39,380 47,215
21,005 10,425 1,240 1,800 34,470 44,096
13,130 11,470 8,160 1,500 34,260 46,328
11,095 13,175 8,110 1,700 34,080 40,629
8,575 5,995 300 2,495 17,365 19,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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