AoeStats
← Ahab Schrader

Arabia

513051908Analyzed
2v2 RM · 5d ago on Oct 11, 2026· 76m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
841
+19
🇨🇴 Teutons · Colombia
816
+20
vs
🇺🇸 Byzantines · United States
907
-20
🇺🇸 Slavs · United States
889
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 2,530 10:26 25:36 39:36 ⚔ M@A Rush
24 1,875 9:52 23:35 39:17 ⚔ Scout Rush
20 1,515 11:45 20:07 37:54 ⛏ Fast Castle
13 1,007 10:52 24:44 39:13

Resources

Player Food Wood Gold Stone Spent Collected
54,740 34,135 19,485 2,850 111,210 125,280
41,245 27,185 18,085 3,600 90,115 93,921
33,900 14,176 22,410 6,160 76,646 86,390
32,605 13,882 16,980 2,695 66,162 78,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.