AoeStats
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Black Forest

514667393Analyzed
2v2 RM · 1d ago on Oct 18, 2026· 44m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1174
+13
🇺🇸 Japanese · United States
1098
+17
vs
1134
-16
🇹🇷 Bohemians · Türkiye
1092
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,545 12:03 18:02 34:07
34 1,501 13:01 17:17 32:30 ⛏ Fish Boom FC
23 1,001 13:05 22:00 32:23 ⛏ Fish Boom FC
20 890 13:46 20:01 30:20 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
18,405 25,632 14,890 4,340 63,267 72,522
34,430 15,873 7,960 2,220 60,483 72,986
16,260 18,352 11,695 1,485 47,792 56,950
12,250 14,430 7,225 775 34,680 40,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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