AoeStats
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Arena

513554522Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 44m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1225
+18
1181
+19
vs
🇹🇼 Muisca · Taiwan
1278
-19
🇹🇼 Japanese · Taiwan
1235
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,918 8:59 23:47 30:19 ⚔ Towers FC
35 1,549 10:20 18:03 30:34 ⛏ Fast Castle
26 1,160 10:03 13:45 29:33 ⛏ Fast Castle
25 1,113 10:06 19:21 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,390 13,640 12,000 2,150 46,180 58,922
18,510 11,380 13,470 2,015 45,375 47,104
20,755 12,680 5,970 2,080 41,485 45,052
14,010 14,055 10,550 1,370 39,985 47,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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