AoeStats
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Arena

513502800Analyzed
3v3 RM · 4d ago on Oct 13, 2026· 66m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
503
+15
🇬🇧 Teutons · United Kingdom
443
+18
🇬🇧 Romans · United Kingdom
428
+18
vs
🇧🇷 Japanese · Brazil
557
-21
🇦🇷 Huns · Argentina
536
-19
🇨🇭 Burgundians · Switzerland
344
-11
Player eAPM Actions Feudal Castle Imperial Opening
17 1,121 15:29 24:38 38:07 ⛏ Fast Castle
14 941 12:15 21:17 38:01 ⛏ Fast Castle
11 694 16:37 33:40 —
10 663 16:07 20:56 40:22 ⛏ Fast Castle
9 598 13:36 17:46 28:38 ⛏ Fast Castle
8 538 15:02 27:50 41:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,870 21,103 17,230 1,650 69,853 84,609
24,260 21,345 13,880 1,725 61,210 73,285
27,715 11,475 17,155 1,510 57,855 71,711
21,905 17,355 12,730 3,225 55,215 57,510
19,170 13,780 14,455 2,525 49,930 54,997
13,595 10,575 12,595 650 37,415 37,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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