AoeStats
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Nomad

513284297Analyzed
3v3 RM · 4d ago on Oct 12, 2026· 93m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
449
+24
🇪🇸 Bohemians · Spain
343
+27
🇪🇸 Maya · Spain
291
+28
vs
🇺🇸 Varangians · United States
691
-29
🇺🇸 Spanish · United States
623
-26
🇦🇷 Huns · Argentina
560
-24
Player eAPM Actions Feudal Castle Imperial Opening
24 2,261 18:11 26:09 34:58 ⛏ Fish Boom FC
13 1,209 18:01 26:43 46:10 ⛏ Fish Boom
11 1,025 19:07 29:50 45:06 ⚔ Fish Boom into Fire Galleys into Skirms
11 1,062 15:52 32:20 65:16 ⚔ Drush into Fish Boom
9 869 14:55 21:35 32:01 ⛏ Fish Boom FC into Fast Imp
5 472 16:39 29:09 48:20 ⚔ Fish Boom into M@A into Fire Galleys into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
31,715 25,805 21,110 2,300 80,930 124,622
13,465 24,150 11,765 9,300 58,680 89,339
20,800 22,555 10,790 3,785 57,930 66,330
20,130 15,350 13,385 1,850 50,715 66,414
17,930 17,556 9,515 4,185 49,186 52,980
12,890 12,615 6,370 2,375 34,250 40,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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