AoeStats
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Black Forest

511005293Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 31m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
1006
+14
🇨🇱 Teutons · Chile
899
+17
vs
🇨🇳 Huns · China
960
-16
🇳🇱 Goths · Netherlands
939
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 961 14:43 22:40 — ⛏ Fish Boom FC
19 604 12:01 19:46 — ⛏ Fast Castle
12 373 14:24 21:37 — ⛏ Fast Castle
2 53 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,150 10,210 6,165 160 26,685 32,769
11,105 4,905 1,420 1,500 18,930 22,753
8,065 6,473 2,255 1,500 18,293 20,535
50 164 0 0 214 307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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