AoeStats
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MegaRandom

514667392Analyzed
4v4 RM · 6h ago on Oct 18, 2026· 63m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1210
+13
🇦🇷 Malians · Argentina
1197
+14
🇬🇧 Persians · United Kingdom
1171
+15
🇧🇷 Aztecs · Brazil
1161
+15
vs
🇷🇴 Persians · Romania
1248
-18
🇷🇴 Romans · Romania
1155
-15
🇷🇴 Ethiopians · Romania
1134
-14
🇷🇴 Persians · Romania
1031
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 4,365 11:42 19:53 40:33 ⛏ Fish Boom FC into Fire Galleys
56 3,540 10:13 20:05 41:27 ⚔ Fish Boom into Archers
34 2,161 10:55 15:51 38:44 ⚔ FC into Scouts
33 2,112 11:31 16:15 34:53 ⛏ Fish Boom FC
26 1,660 12:02 16:51 45:39 ⛏ Fast Castle
26 1,655 13:37 18:23 50:05 ⛏ Fish Boom FC
25 1,609 12:12 19:43 38:19 ⛏ Fish Boom into Fire Galleys FC
19 1,189 10:54 19:03 46:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,075 55,747 20,665 7,080 115,567 118,035
50,970 27,240 32,555 4,200 114,965 126,641
39,310 14,006 33,205 2,700 89,221 97,930
35,100 18,330 30,470 2,900 86,800 94,169
38,620 15,631 24,815 7,550 86,616 88,511
18,455 25,076 24,105 4,105 71,741 73,693
23,970 22,370 10,890 975 58,205 60,237
18,035 14,149 6,450 4,200 42,834 46,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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