AoeStats
← 种田妹子

Nomad

511489363Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 27m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1542
+10
🇮🇳 Varangians · India
1480
+13
🇮🇱 Spanish · Israel
1442
+14
🇨🇳 Magyars · China
1319
+20
vs
🇨🇳 Burgundians · China
1448
-16
1421
-15
1376
-13
🇺🇸 Spanish · United States
1376
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,207 13:09 16:45 — ⛏ Fish Boom FC
40 1,096 15:02 19:15 — ⛏ Fish Boom FC
39 1,069 12:38 16:30 — ⛏ Fish Boom FC
33 907 15:03 20:34 — ⛏ Fish Boom FC
32 892 14:04 17:49 — ⛏ Fish Boom FC
25 701 13:08 16:35 — ⛏ Fish Boom FC
19 521 12:54 17:04 — ⛏ Fish Boom FC
18 505 15:24 24:41 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,980 7,731 1,505 955 18,171 18,833
6,650 6,921 1,765 400 15,736 16,225
6,260 6,343 995 1,025 14,623 15,692
5,825 5,480 1,765 950 14,020 14,389
5,875 5,341 1,060 1,630 13,906 14,143
5,205 4,991 1,290 970 12,456 13,607
4,945 3,463 400 850 9,658 10,706
3,175 2,574 475 650 6,874 7,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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