AoeStats
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Pilgrims

509242592Analyzed
2v2 RM · 25d ago on Sep 26, 2026· 74m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1084
+17
🇨🇴 Bohemians · Colombia
983
+22
vs
🇲🇽 Khmer · Mexico
1112
-20
🇦🇷 Persians · Argentina
1100
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 2,067 13:11 21:23 44:34 ⚔ Fish Boom into Towers FC
27 2,014 12:49 33:40 50:50 ⛏ Fish Boom into Fire Galleys FC
25 1,832 12:41 22:01 33:40 ⚔ Fish Boom into Fire Galleys into Galleys into Scouts
14 1,069 13:52 18:17 23:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,900 38,260 15,280 3,355 78,795 115,627
24,110 21,664 15,400 3,800 64,974 69,412
16,020 24,782 12,240 2,100 55,142 65,790
11,275 16,330 7,210 1,605 36,420 70,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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