AoeStats
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Nomad

508585196Analyzed
4v4 RM · 24d ago on Sep 23, 2026· 26m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1112
+12
🇨🇱 Koreans · Chile
1065
+14
🇲🇽 Varangians · Mexico
974
+18
🇨🇱 Huns · Chile
970
+18
vs
🇦🇺 Cumans · Australia
1067
-17
🇨🇳 Poles · China
1025
-16
🇲🇽 Franks · Mexico
1014
-15
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 932 12:03 21:02 — ⛏ Fish Boom FC
28 731 14:48 18:53 — ⛏ Fish Boom FC
20 516 14:09 — — ⚔ Fish Boom into Towers
19 495 13:51 24:28 — ⛏ Fish Boom
18 471 13:47 25:11 — ⚔ Fish Boom into Towers FC
18 482 18:09 — — ⚔ Fish Boom into Archers into Scouts
13 344 14:26 — —
12 313 14:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,180 5,575 2,885 200 15,840 15,986
4,475 4,825 875 100 10,275 10,822
4,585 3,695 1,220 100 9,600 10,199
3,725 4,520 300 450 8,995 9,018
2,750 3,417 100 1,100 7,367 7,987
3,070 2,118 400 1,420 7,008 6,508
2,450 1,758 50 205 4,463 4,582
2,450 1,150 50 155 3,805 4,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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