AoeStats
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Black Forest

505395387Analyzed
4v4 RM · 25d ago on Sep 9, 2026· 72m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1033
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1007
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Player eAPM Actions Feudal Castle Imperial Opening
28 2,069 14:46 20:59 45:07 ⚔ Towers FC
28 2,052 12:55 18:47 31:34 ⛏ Fast Castle
26 1,925 12:24 18:04 30:52 ⛏ Fast Castle
25 1,792 10:44 20:18 35:22 ⛏ Fast Castle
24 1,772 12:11 19:13 32:24 ⛏ Fast Castle
21 1,494 12:13 17:57 35:18 ⚔ FC into Archers
19 1,413 11:41 16:45 35:01 ⛏ Fast Castle
18 1,306 14:31 18:18 33:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,895 56,089 30,480 4,895 129,359 133,213
58,170 31,675 14,560 1,690 106,095 146,141
46,290 32,775 8,825 5,415 93,305 123,097
36,455 21,005 18,610 1,100 77,170 99,121
23,795 26,962 13,795 2,950 67,502 111,043
22,690 18,430 17,000 1,665 59,785 72,682
28,955 16,583 11,095 1,695 58,328 93,644
24,520 20,253 6,275 3,875 54,923 59,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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