AoeStats
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Arena

515493680Analyzed
2v2 RM · 13d ago on Oct 22, 2026· 61m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Turks · Poland
1133
+12
🇵🇱 Saracens · Poland
871
+22
vs
🇹🇷 Cumans · Türkiye
1058
-18
🇹🇷 Ethiopians · Türkiye
1002
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,227 10:18 14:19 29:32 ⛏ Fast Castle
27 1,644 11:31 18:17 33:17 ⚔ FC into Archers
23 1,383 10:15 32:40 44:50 ⚔ Drush
23 1,413 9:47 19:35 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
37,595 14,085 11,510 2,900 66,090 74,596
20,790 11,940 12,565 200 45,495 53,084
11,700 15,215 16,860 200 43,975 46,906
9,655 7,485 1,375 980 19,495 19,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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