AoeStats
← El Cardo

Nomad

512065299Analyzed
2v2 RM · 11d ago on Oct 7, 2026· 44m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1050
+15
🇹🇷 Franks · Türkiye
1000
+17
vs
🇦🇷 Varangians · Argentina
1027
-16
🇦🇷 Sicilians · Argentina
1023
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,295 14:32 19:53 36:05 ⛏ Fish Boom FC
26 1,172 14:54 19:30 40:49 ⛏ Fish Boom FC
18 784 15:58 20:40 44:45 ⛏ Fish Boom FC
18 790 16:11 27:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,500 8,210 7,750 1,700 32,160 36,510
10,970 9,298 4,655 1,065 25,988 28,089
8,635 9,381 3,625 1,075 22,716 24,225
7,485 6,035 2,335 1,300 17,155 17,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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