AoeStats
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Black Forest

511106305Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 59m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1037
+13
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1008
+14
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1004
+14
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894
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962
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🇨🇭 Teutons · Switzerland
960
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🇹🇷 Britons · Türkiye
869
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,574 12:42 16:28 38:05 ⛏ Fast Castle
32 1,936 13:56 21:18 33:19 ⛏ Fast Castle
20 1,192 12:53 18:43 31:54 ⛏ Fast Castle
18 1,050 11:40 14:59 33:01 ⛏ Fast Castle
18 1,074 12:50 17:01 30:04 ⛏ Fast Castle
16 978 14:42 19:55 36:41 ⛏ Fast Castle
16 935 12:55 20:57 38:20 ⛏ Fast Castle
7 433 14:07 20:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,590 27,345 39,320 1,500 119,755 127,988
53,890 25,710 31,905 3,745 115,250 121,845
32,290 24,535 31,815 2,350 90,990 97,071
41,830 21,515 23,970 1,750 89,065 112,643
29,830 34,373 7,065 4,410 75,678 96,988
22,255 28,613 17,405 4,900 73,173 89,109
21,770 13,190 25,395 2,155 62,510 74,849
4,340 3,031 350 200 7,921 12,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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