AoeStats
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Hideout

515496401Analyzed
3v3 RM · 15d ago on Oct 22, 2026· 76m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1021
+15
🇮🇩 Burgundians · Indonesia
1002
+16
🇮🇹 Franks · Italy
953
+18
vs
🇭🇰 Cumans · Hong Kong SAR China
1013
-17
🇭🇰 Britons · Hong Kong SAR China
1011
-17
🇭🇰 Bulgarians · Hong Kong SAR China
969
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 4,277 10:56 17:42 41:27 ⚔ FC into Skirms
38 2,875 9:37 14:28 42:06 ⚔ FC into Archers
36 2,759 10:31 17:03 56:40 ⛏ Fast Castle
26 1,972 10:47 28:34 49:55 ⚔ Scout Rush
22 1,687 9:56 33:37 57:05
20 1,514 11:25 27:15 47:42

Resources

Player Food Wood Gold Stone Spent Collected
40,650 34,215 12,585 5,605 93,055 113,411
50,040 14,985 15,620 5,445 86,090 88,674
20,795 25,620 8,425 3,650 58,490 60,983
15,125 19,595 4,855 750 40,325 49,839
20,035 13,040 3,955 2,005 39,035 42,968
15,430 9,710 8,345 300 33,785 37,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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