AoeStats
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Oasis

509267289Analyzed
3v3 RM · 8d ago on Sep 26, 2026· 44m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1000
+45
🇨🇴 Cumans · Colombia
974
+16
🇸🇬 Maya · Singapore
955
+17
🇺🇸 Hindustanis · United States
1098
-56
🇦🇺 Mongols · Australia
1053
-19
🇪🇸 Teutons · Spain
792
-15
Player eAPM Actions Feudal Castle Imperial Opening
81 3,610 10:14 31:27 43:38 ⚔ Scout Rush
56 2,499 11:26 34:37 — ⚔ Scouts into Skirms
32 1,429 11:34 16:39 36:47 ⛏ Fast Castle
25 1,132 11:09 15:11 36:06 ⛏ Fast Castle
21 949 14:12 23:11 41:48 ⛏ Fast Castle
17 761 16:14 27:11 —

Resources

Player Food Wood Gold Stone Spent Collected
11,545 12,715 8,635 2,800 35,695 42,011
14,020 9,901 5,220 950 30,091 33,853
13,095 8,514 4,725 2,180 28,514 39,633
10,765 8,566 4,465 1,600 25,396 35,746
8,065 9,458 1,645 1,235 20,403 22,434
7,435 5,220 2,050 775 15,480 17,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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