AoeStats
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Arena

513122138Analyzed
2v2 RM · 6d ago on Oct 12, 2026· 76m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
979
+19
🇦🇷 Franks · Argentina
971
+19
vs
🇺🇸 Saxons · United States
1045
-19
🇺🇸 Goths · United States
1045
-19
Player eAPM Actions Feudal Castle Imperial Opening
53 4,083 11:56 16:28 27:50 ⛏ Fast Castle
25 1,904 12:46 16:45 31:13 ⛏ Fast Castle
21 1,641 10:28 14:51 32:57 ⛏ Fast Castle
20 1,569 9:56 16:03 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,915 70,115 37,860 3,030 158,920 166,287
55,345 20,880 29,380 3,640 109,245 113,962
48,060 29,741 20,940 3,000 101,741 109,293
28,395 29,115 20,335 6,385 84,230 91,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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