AoeStats
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Arena

512263240Analyzed
2v2 RM · 9d ago on Oct 8, 2026· 37m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
1305
+12
🇦🇷 Britons · Argentina
1279
+13
vs
🇦🇷 Saracens · Argentina
1298
-15
🇦🇷 Vietnamese · Argentina
1151
-10
Player eAPM Actions Feudal Castle Imperial Opening
84 3,155 11:12 15:00 36:07 ⛏ Fast Castle
41 1,550 10:45 14:25 31:12 ⛏ Fast Castle
36 1,349 11:00 23:27 — ⚔ M@A into Skirms
29 1,083 9:31 27:37 36:46

Resources

Player Food Wood Gold Stone Spent Collected
14,045 15,503 3,685 1,995 35,228 36,146
13,005 9,035 6,305 2,065 30,410 33,018
8,075 7,868 5,775 3,365 25,083 26,151
11,025 9,930 1,170 180 22,305 22,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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