AoeStats
← AxD | Rem 002

African Clearing

503937726Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 105m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1609
+9
🇸🇻 Georgians · El Salvador
1482
+14
🇦🇷 Wu · Argentina
1467
+15
🇺🇾 Persians · Uruguay
1350
+21
vs
🇺🇸 Cumans · United States
1483
-16
🇨🇱 Maya · Chile
1449
-15
🇺🇸 Bulgarians · United States
1428
-14
🇺🇸 Malians · United States
1428
-14
Player eAPM Actions Feudal Castle Imperial Opening
85 8,941 12:01 40:29 49:46 ⚔ M@A into Towers into Skirms
67 7,076 13:55 18:34 46:20 ⛏ Fast Castle
48 4,991 12:36 19:06 35:54 ⛏ Fast Castle
48 5,058 13:18 18:22 38:36 ⛏ Fast Castle
40 4,233 12:37 16:25 30:30 ⛏ Fast Castle
36 3,741 12:30 23:05 42:25 ⚔ Scout Rush
34 3,597 12:11 22:48 37:43 ⛏ Fast Castle
34 3,576 13:32 23:41 42:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
151,820 47,395 25,580 6,095 230,890 247,107
96,160 57,466 50,425 10,325 214,376 221,905
37,005 101,840 63,755 5,935 208,535 246,052
81,030 76,114 22,250 1,930 181,324 190,350
102,680 30,363 41,725 3,000 177,768 180,572
87,485 33,243 37,405 1,850 159,983 164,685
62,235 60,579 13,735 4,100 140,649 139,770
61,525 26,928 25,305 4,600 118,358 128,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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