AoeStats
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Arabia

509437221Analyzed
3v3 RM · 1mo ago on Sep 26, 2026· 68m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Varangians · Romania
927
+14
🇷🇴 Franks · Romania
827
+19
🇷🇴 Mongols · Romania
824
+18
vs
🇺🇸 Poles · United States
910
-18
🇺🇸 Vikings · United States
880
-17
🇧🇷 Teutons · Brazil
866
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,864 12:25 20:56 39:28 ⛏ Fast Castle
35 2,419 9:46 20:43 31:56 ⛏ Fast Castle
23 1,562 12:54 18:57 44:31 ⛏ Fast Castle
22 1,511 11:50 23:48 38:13 ⚔ Scout Rush
22 1,518 12:46 16:28 39:59 ⛏ Fast Castle
16 1,084 11:19 24:42 —

Resources

Player Food Wood Gold Stone Spent Collected
40,750 26,420 24,610 2,150 93,930 97,733
41,495 13,746 24,280 5,330 84,851 87,439
36,830 14,069 22,735 200 73,834 85,349
28,575 11,593 21,515 3,160 64,843 74,763
14,130 18,825 14,610 3,665 51,230 75,009
18,190 13,550 4,740 2,645 39,125 51,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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