AoeStats
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MegaRandom

508276751Analyzed
4v4 RM · 1mo ago on Sep 21, 2026· 91m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
914
+13
🇹🇷 Gurjaras · Türkiye
882
+14
🇨🇦 Persians · Canada
870
+15
🇧🇷 Magyars · Brazil
854
+15
vs
🇷🇴 Vietnamese · Romania
898
-17
🇷🇴 Wu · Romania
848
-14
🇷🇴 Franks · Romania
841
-14
🇷🇴 Burgundians · Romania
779
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 4,593 10:41 18:14 33:25 ⛏ Fast Castle
40 3,662 11:02 19:44 37:40 ⛏ Fast Castle
32 2,977 11:55 16:44 33:22 ⛏ Fast Castle
31 2,884 12:22 17:39 35:27 ⛏ Fast Castle
24 2,182 13:58 18:26 39:32 ⛏ Fast Castle
23 2,078 10:48 24:28 40:24 ⚔ Scout Rush
20 1,882 11:57 17:13 35:37 ⛏ Fast Castle
18 1,625 12:14 17:12 39:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,690 44,715 62,590 10,900 197,895 203,832
41,550 56,565 31,470 2,330 131,915 160,849
65,235 26,335 29,295 6,925 127,790 162,104
44,975 31,430 34,905 205 111,515 116,429
41,810 26,995 39,995 1,500 110,300 151,449
38,715 36,478 25,670 4,125 104,988 125,234
36,730 19,660 35,315 3,050 94,755 111,307
32,990 23,758 17,995 4,415 79,158 79,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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