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Arabia

507790484Analyzed
3v3 RM · 2mo ago on Sep 19, 2026· 93m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Aztecs · Spain
832
+16
🇪🇸 Magyars · Spain
815
+17
🇪🇸 Huns · Spain
787
+18
vs
🇷🇴 Cumans · Romania
875
-19
🇷🇴 Franks · Romania
830
-17
🇷🇴 Tupi · Romania
795
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,972 11:12 18:54 46:00 ⛏ Fast Castle
29 2,733 13:43 18:55 33:50 ⛏ Fast Castle
26 2,400 9:59 21:31 40:21 ⚔ Scout Rush
24 2,211 12:21 26:15 43:21 ⚔ Scout Rush
21 1,927 12:22 21:45 43:58 ⚔ Scout Rush
8 793 11:41 17:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,785 44,525 20,355 2,000 110,665 118,017
62,485 12,888 28,835 2,150 106,358 128,414
55,770 23,145 24,895 1,565 105,375 109,232
25,440 15,400 10,705 850 52,395 53,520
21,100 9,435 15,320 4,100 49,955 51,758
3,750 2,995 1,305 650 8,700 10,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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