AoeStats
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Pilgrims

507346166Analyzed
3v3 RM · 2mo ago on Sep 17, 2026· 78m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
955
+9
🇪🇸 Chinese · Spain
919
+11
🇪🇸 Vietnamese · Spain
869
+13
vs
🇷🇴 Franks · Romania
828
-12
🇷🇴 Vikings · Romania
797
-11
🇷🇴 Bengalis · Romania
773
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 3,215 15:12 44:11 74:42 ⚔ Fish Boom into Drush into Skirms into Towers
28 2,200 12:49 31:45 55:26 ⛏ Fish Boom FC
28 2,202 10:09 35:05 45:15 ⚔ Fish Boom into Towers FC
23 1,786 13:34 29:25 66:49 ⚔ Towers into Scouts
20 1,586 12:01 21:13 48:54 ⚔ Fish Boom into M@A into Archers
20 1,607 14:03 26:04 41:33 ⚔ M@A into Fish Boom into Archers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,370 26,135 9,645 4,730 62,880 72,819
19,300 23,730 12,385 3,650 59,065 67,860
16,110 22,170 11,120 4,150 53,550 62,515
21,555 9,570 17,000 1,930 50,055 56,160
23,700 10,570 12,010 2,525 48,805 54,027
15,770 12,065 6,615 650 35,100 39,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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