AoeStats
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Oasis

507329783Analyzed
3v3 RM · 2mo ago on Sep 17, 2026· 61m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Spanish · Poland
832
+15
🇵🇱 Khmer · Poland
807
+16
🇵🇱 Turks · Poland
777
+17
vs
🇷🇴 Franks · Romania
834
-17
🇷🇴 Goths · Romania
801
-16
🇷🇴 Saracens · Romania
774
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,740 11:42 19:55 35:40 ⛏ Fast Castle
36 2,208 10:59 18:14 29:39 ⛏ Fast Castle
35 2,136 10:07 20:43 39:35 ⚔ FC into Archers
31 1,910 12:11 20:16 37:13 ⚔ Scout Rush
30 1,828 11:15 15:54 45:23 ⛏ Fast Castle
23 1,448 13:17 17:00 44:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,250 12,835 21,370 2,275 63,730 73,693
21,915 19,390 17,280 2,300 60,885 76,056
18,360 24,050 13,845 2,900 59,155 101,110
27,845 14,840 11,030 2,300 56,015 79,471
18,240 18,604 10,035 1,500 48,379 58,585
16,695 13,405 8,355 3,350 41,805 42,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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