AoeStats
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Arena

506601943Analyzed
3v3 RM · 1mo ago on Sep 14, 2026· 42m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
829
+16
🇨🇳 Burgundians · China
799
+18
🇨🇳 Goths · China
792
+18
vs
🇷🇴 Franks · Romania
854
-18
🇷🇴 Sicilians · Romania
852
-18
🇩🇪 Romans · Germany
796
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,738 11:17 28:05 — ⚔ Archer Rush
33 1,400 11:10 24:28 40:23
33 1,407 10:07 15:31 — ⛏ Fast Castle
22 913 10:02 18:47 35:51 ⛏ Fast Castle
14 605 11:07 20:21 — ⚔ FC into Archers
11 455 13:15 21:46 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,520 9,105 8,925 2,150 34,700 38,979
10,835 7,640 3,170 1,400 23,045 26,588
9,240 6,745 4,415 1,400 21,800 26,042
9,440 5,980 2,245 2,650 20,315 22,943
7,730 5,209 3,190 785 16,914 20,655
7,270 7,630 1,580 300 16,780 25,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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