AoeStats
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Black Forest

506594668Analyzed
2v2 RM · 1mo ago on Sep 14, 2026· 32m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malay · United Kingdom
935
+14
🇦🇺 Burgundians · Australia
889
+16
vs
🇷🇴 Franks · Romania
890
-18
🇷🇴 Portuguese · Romania
883
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,618 12:26 29:14 — ⚔ Skirmisher Rush
42 1,354 11:22 23:58 — ⚔ M@A into Archers into Skirms
40 1,297 11:30 16:01 — ⛏ Fast Castle
23 746 14:57 19:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,985 3,520 3,925 135 15,565 20,960
7,025 6,211 1,575 30 14,841 15,319
5,330 4,606 1,125 1,035 12,096 12,620
4,305 3,163 295 105 7,868 9,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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