AoeStats
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MegaRandom

506381517Analyzed
3v3 RM · 2mo ago on Sep 13, 2026· 32m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Italians · Romania
968
+15
🇷🇴 Portuguese · Romania
951
+15
🇷🇴 Franks · Romania
895
+38
vs
🇳🇱 Teutons · Netherlands
957
-17
🇹🇷 Japanese · Türkiye
941
-16
🇫🇷 Maya · France
915
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,715 10:32 19:46 — ⛏ Fast Castle
31 999 12:18 23:54 — ⚔ M@A into Towers
18 576 10:46 16:21 — ⚔ Archers into Scouts
17 541 11:45 16:11 — ⛏ Fish Boom FC
16 508 12:56 — — ⚔ Drush into Skirms
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,475 7,190 2,030 850 16,545 19,456
4,740 3,945 2,030 570 11,285 12,612
5,650 3,045 2,500 0 11,195 15,074
5,175 2,810 1,485 900 10,370 11,809
3,525 3,695 90 180 7,490 8,937
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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