AoeStats
← howdydo12

Arabia

515200309Analyzed
1v1 RM · 10d ago on Oct 21, 2026· 57m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
657
+15
vs
🇵🇱 Saracens · Poland
635
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,443 10:43 23:07 42:32 ⚔ Scouts into Archers
21 1,203 10:21 23:00 42:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,255 14,061 10,660 3,350 53,326 62,330
18,425 13,475 10,600 2,770 45,270 47,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.