AoeStats
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Arabia

514573457Analyzed
1v1 RM · 2d ago on Oct 18, 2026· 79m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saracens · Poland
618
+17
vs
🇦🇷 Franks · Argentina
637
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,993 13:33 23:46 40:15 ⛏ Fast Castle
19 1,517 12:14 30:02 44:18 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,720 21,397 21,505 2,990 77,612 79,968
31,105 25,495 12,160 2,300 71,060 73,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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