AoeStats
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Nomad

514281736Analyzed
1v1 RM · 3d ago on Oct 17, 2026· 42m 57s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saxons · Poland
642
+14
vs
🇨🇳 Chinese · China
603
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,481 15:17 33:28 — ⚔ Skirms into Scouts
15 642 16:38 28:44 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,150 6,158 3,320 1,695 19,323 18,879
6,925 4,042 895 1,525 13,387 19,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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