AoeStats
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Arena

518755447Analyzed
3v3 RM · 6h ago on Nov 4, 2026· 50m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1217
+14
🇪🇸 Poles · Spain
1199
+14
🇬🇧 Persians · United Kingdom
1160
+16
vs
🇹🇷 Goths · Türkiye
1176
-15
🇹🇷 Bohemians · Türkiye
1164
-15
🇹🇷 Romans · Türkiye
1152
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,350 10:15 14:41 28:57 ⛏ Fast Castle
44 2,223 11:17 15:25 34:50 ⛏ Fast Castle
28 1,442 12:40 16:53 27:40 ⛏ Fast Castle
24 1,217 11:53 21:57 41:45 ⚔ M@A FC
17 864 11:21 15:38 31:43 ⛏ Fast Castle
16 796 11:53 16:29 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,955 30,265 19,340 2,250 78,810 80,320
41,430 20,660 10,595 4,355 77,040 85,231
42,730 16,615 10,020 2,800 72,165 77,925
29,565 20,640 14,095 2,810 67,110 79,649
24,120 14,735 13,385 2,830 55,070 69,370
16,835 9,050 4,380 1,050 31,315 35,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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