AoeStats
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Nomad

518748760Analyzed
3v3 RM · 7h ago on Nov 4, 2026· 44m 54s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1152
+17
🇦🇷 Berbers · Argentina
1146
+18
🇩🇪 Ethiopians · Germany
1123
+18
vs
🇹🇷 Koreans · Türkiye
1193
-17
🇹🇷 Byzantines · Türkiye
1182
-18
🇹🇷 Burgundians · Türkiye
1170
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 1,819 14:49 19:32 37:57 ⚔ Fish Boom FC into Archers
32 1,442 14:50 21:57 — ⛏ Fish Boom FC
25 1,106 15:12 21:58 39:38 ⛏ Fish Boom into Fire Galleys FC
23 1,042 15:09 20:42 — ⛏ Fish Boom FC
20 918 15:48 21:21 39:15 ⛏ Fish Boom into Fire Galleys FC
15 653 15:49 22:45 — ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
13,900 26,550 9,145 3,000 52,595 54,079
14,080 21,520 11,910 1,600 49,110 51,874
13,725 16,134 9,990 2,495 42,344 48,983
21,910 8,959 1,835 1,600 34,304 38,547
13,745 11,909 2,680 4,425 32,759 35,258
8,745 9,465 2,130 1,925 22,265 26,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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