AoeStats
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Arena

518722026Analyzed
3v3 RM · 9h ago on Nov 4, 2026· 43m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1212
+16
🇹🇷 Bohemians · Türkiye
1202
+16
🇹🇷 Celts · Türkiye
1188
+17
vs
🇺🇸 Saxons · United States
1222
-17
🇫🇷 Slavs · France
1218
-16
🇧🇷 Turks · Brazil
1184
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,361 12:29 16:41 25:47 ⛏ Fast Castle
30 1,329 10:24 14:32 30:47 ⛏ Fast Castle
30 1,299 10:16 17:16 — ⛏ Fast Castle
26 1,124 11:13 15:03 — ⛏ Fast Castle
21 936 11:23 22:18 39:34 ⚔ M@A FC
13 584 12:06 17:51 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,660 14,890 7,300 3,550 55,400 59,726
28,720 10,760 9,630 950 50,060 55,007
19,290 17,290 11,820 1,085 49,485 52,570
12,690 18,435 12,275 3,650 47,050 57,145
20,420 14,695 10,545 1,080 46,740 47,708
10,105 11,250 2,525 2,400 26,280 28,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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