AoeStats
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Black Forest

518718839Analyzed
3v3 RM · 8h ago on Nov 4, 2026· 21m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1201
+11
🇹🇷 Bohemians · Türkiye
1191
+11
🇹🇷 Celts · Türkiye
1177
+11
vs
🇩🇪 Vietnamese · Germany
1119
-12
🇮🇹 Tupi · Italy
1104
-12
🇨🇴 Spanish · Colombia
1019
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 486 12:09 — — ⚔ M@A FC
22 477 13:25 19:03 — ⛏ Fast Castle
21 463 12:18 — — ⛏ Fast Castle
20 443 9:49 17:58 — ⚔ FC into Archers
12 259 10:19 21:19 — ⛏ Fast Castle
11 244 13:09 19:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,850 3,052 400 320 14,622 15,251
5,750 3,615 980 0 10,345 11,680
3,575 5,209 300 385 9,469 9,794
4,650 3,625 705 100 9,080 10,371
3,575 2,912 300 75 6,862 7,975
3,075 1,258 250 95 4,678 6,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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