AoeStats
← simirfan

Black Forest

518288064Analyzed
3v3 RM · 2d ago on Nov 2, 2026· 58m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1183
+18
🇹🇷 Bohemians · Türkiye
1173
+18
🇹🇷 Romans · Türkiye
1158
+19
vs
🇪🇸 Italians · Spain
1236
-19
🇷🇺 Britons · Russia
1231
-19
🇷🇺 Saracens · Russia
1195
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 3,460 12:15 17:12 45:00 ⛏ Fast Castle
35 2,068 11:42 31:44 — ⚔ Archer Rush
32 1,885 12:37 18:24 29:41 ⛏ Fast Castle
25 1,457 13:01 17:00 33:50 ⛏ Fast Castle
21 1,259 12:05 22:28 40:44 ⚔ M@A FC
15 856 13:28 33:34 46:13 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,245 26,155 20,140 3,360 99,900 118,945
41,230 18,538 14,815 1,050 75,633 88,467
20,475 23,804 12,320 4,010 60,609 67,650
26,310 14,945 14,975 3,120 59,350 68,907
16,675 19,940 15,550 2,215 54,380 72,718
7,450 9,870 5,180 600 23,100 24,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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