AoeStats
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Black Forest

518264401Analyzed
3v3 RM · 2d ago on Nov 2, 2026· 42m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1192
+15
🇨🇴 Malians · Colombia
1147
+16
🇺🇸 Japanese · United States
1122
+18
vs
🇹🇷 Goths · Türkiye
1172
-17
🇹🇷 Bohemians · Türkiye
1160
-16
🇹🇷 Celts · Türkiye
1142
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,443 13:43 19:52 32:53 ⛏ Fish Boom FC
29 1,222 12:24 19:45 33:43 ⛏ Fast Castle
29 1,228 10:31 16:33 31:14 ⛏ Fish Boom FC
28 1,201 11:09 22:20 37:52 ⚔ Fish Boom into Archers
18 765 12:29 23:08 40:36 ⚔ M@A FC
13 560 15:41 21:07 41:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,605 12,531 5,380 2,080 56,596 62,934
19,560 13,534 9,435 3,750 46,279 50,345
18,230 9,920 8,470 750 37,370 46,128
14,320 11,615 4,135 950 31,020 36,813
11,520 11,585 4,690 3,000 30,795 36,812
7,220 5,895 2,860 1,850 17,825 19,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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