AoeStats
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Black Forest

518260102Analyzed
3v3 RM · 2d ago on Nov 2, 2026· 27m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Danes · Spain
1199
+15
🇦🇷 Cumans · Argentina
1191
+15
🇩🇪 Tupi · Germany
1139
+17
vs
🇹🇷 Teutons · Türkiye
1188
-16
🇹🇷 Bohemians · Türkiye
1176
-16
🇹🇷 Celts · Türkiye
1157
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,140 11:29 17:05 — ⛏ Fast Castle
41 1,120 12:53 20:31 — ⛏ Fast Castle
37 1,020 14:30 21:04 — ⛏ Fast Castle
21 573 13:39 22:22 — ⛏ Fast Castle
18 490 12:37 22:59 — ⚔ M@A FC
10 275 12:45 22:42 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
28,400 4,275 780 295 33,750 35,287
7,225 7,734 2,150 200 17,309 19,647
6,955 4,890 2,475 0 14,320 15,324
6,975 5,625 1,400 300 14,300 15,418
4,825 3,762 350 1,060 9,997 10,647
3,725 4,665 735 585 9,710 10,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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