AoeStats
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Nomad

518253594Analyzed
3v3 RM · 2d ago on Nov 2, 2026· 47m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1177
+11
🇹🇷 Cumans · Türkiye
1164
+12
🇹🇷 Persians · Türkiye
1145
+12
vs
1106
-13
🇪🇸 Magyars · Spain
1101
-13
🇪🇸 Cumans · Spain
996
-9
Player eAPM Actions Feudal Castle Imperial Opening
30 1,421 15:49 20:20 35:17 ⛏ Fish Boom FC
26 1,230 15:19 21:51 31:41 ⛏ Fish Boom FC
20 939 15:21 22:56 — ⛏ Fish Boom FC
18 851 14:41 23:12 41:01 ⛏ Fish Boom into Fire Galleys FC
17 824 14:34 25:46 — ⚔ Fish Boom into Scouts
14 670 14:11 20:58 46:18 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
43,645 15,315 7,895 4,400 71,255 72,133
21,125 14,940 7,420 2,450 45,935 48,302
13,510 12,710 8,560 2,800 37,580 39,236
13,135 13,670 4,805 2,670 34,280 35,021
12,890 12,455 2,670 1,550 29,565 36,341
11,120 7,035 3,570 850 22,575 26,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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