AoeStats
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Arena

518035141Analyzed
3v3 RM · 3d ago on Nov 1, 2026· 40m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1166
+11
🇹🇷 Bohemians · Türkiye
1152
+12
🇹🇷 Goths · Türkiye
1131
+14
vs
🇬🇧 Saracens · United Kingdom
1081
-13
🇺🇸 Byzantines · United States
1056
-12
🇬🇧 Burgundians · United Kingdom
1052
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,317 10:06 17:56 — ⛏ Fast Castle
32 1,288 11:24 18:14 36:06 ⛏ Fast Castle
32 1,303 12:25 16:47 28:07 ⛏ Fast Castle
19 787 12:42 23:37 — ⛏ Fast Castle
17 706 12:23 22:35 38:36 ⚔ Drush FC
15 587 12:42 23:32 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,890 14,085 6,635 2,380 59,990 63,781
17,520 9,335 5,400 1,600 33,855 39,413
13,480 12,370 7,165 430 33,445 39,594
12,605 12,548 3,425 1,635 30,213 30,718
10,095 9,725 6,980 200 27,000 28,270
12,635 7,480 5,135 1,115 26,365 27,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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