AoeStats
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Black Forest

518029141Analyzed
3v3 RM · 3d ago on Nov 1, 2026· 31m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1154
+12
🇹🇷 Bohemians · Türkiye
1139
+13
🇹🇷 Celts · Türkiye
1117
+14
vs
🇺🇦 Lithuanians · Ukraine
1088
-14
🇮🇳 Berbers · India
1079
-13
🇬🇧 Britons · United Kingdom
1035
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,135 12:47 16:36 — ⛏ Fast Castle
28 891 13:51 18:22 29:27 ⛏ Fish Boom FC
20 621 11:19 22:27 — ⚔ M@A Rush
16 502 13:51 18:54 — ⛏ Fast Castle
13 408 13:22 19:51 — ⛏ Fish Boom FC
10 324 10:11 16:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,290 9,674 3,255 335 36,554 38,774
7,475 8,912 2,750 1,770 20,907 23,078
11,065 6,601 2,555 200 20,421 21,969
7,025 9,420 1,305 615 18,365 21,266
3,135 2,630 325 210 6,300 6,435
4,650 971 250 340 6,211 7,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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