AoeStats
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Nomad

513013238Analyzed
3v3 RM · 3d ago on Oct 11, 2026· 94m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
1140
+16
🇬🇧 Persians · United Kingdom
1121
+17
🇧🇪 Wu · Belgium
1111
+18
vs
🇹🇷 Romans · Türkiye
1165
-17
🇹🇷 Bohemians · Türkiye
1144
-17
🇹🇷 Goths · Türkiye
1140
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 4,563 15:05 21:41 41:49 ⛏ Fish Boom into Fire Galleys FC
35 3,270 14:58 27:16 33:31 ⛏ Fish Boom FC
29 2,747 13:26 17:20 40:19 ⛏ Fish Boom FC
18 1,688 14:44 24:57 45:07 ⛏ Fish Boom
16 1,475 12:18 16:21 38:27 ⛏ Fish Boom FC
14 1,363 14:37 24:11 41:05 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
91,150 44,718 22,540 4,830 163,238 167,866
92,630 36,040 31,440 1,700 161,810 167,578
32,640 47,675 27,095 5,825 113,235 115,713
49,280 14,302 27,920 4,430 95,932 105,029
14,650 36,181 26,490 9,585 86,906 109,146
31,655 13,675 27,025 7,450 79,805 89,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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