AoeStats
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Black Forest

513005332Analyzed
3v3 RM · 3d ago on Oct 11, 2026· 43m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
1221
+14
🇩🇪 Danes · Germany
1193
+15
🇷🇺 Italians · Russia
1111
+17
vs
🇹🇷 Celts · Türkiye
1181
-16
🇹🇷 Bohemians · Türkiye
1159
-15
🇹🇷 Italians · Türkiye
1155
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,550 23:12 30:08 — ⛏ Fast Castle
28 1,205 11:55 17:06 34:08 ⛏ Fish Boom FC
24 1,043 10:39 22:13 33:52 ⚔ Archers into Skirms
20 866 12:18 16:35 36:16 ⚔ Fish Boom FC into Archers
16 694 20:26 32:19 — ⛏ Fast Castle
11 475 12:59 33:53 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
47,130 8,215 2,110 1,205 58,660 61,049
20,385 17,490 12,575 1,050 51,500 66,434
17,195 15,985 8,625 3,270 45,075 50,822
20,345 14,557 7,370 1,700 43,972 54,350
8,305 11,954 4,660 1,325 26,244 29,294
7,800 6,789 1,475 1,480 17,544 19,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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