AoeStats
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Coastal Forest

513000668Analyzed
3v3 RM · 3d ago on Oct 11, 2026· 22m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1168
+13
🇹🇷 Cumans · Türkiye
1145
+14
🇹🇷 Italians · Türkiye
1141
+14
vs
1138
-15
🇹🇷 Burgundians · Türkiye
1123
-15
🇦🇷 Franks · Argentina
1027
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 1,510 11:22 — — ⚔ Archers into Scouts
40 905 10:47 15:42 — ⛏ Fast Castle
34 783 12:20 — —
21 474 10:19 20:50 —
20 462 11:16 17:02 — ⚔ Fish Boom FC into Archers
14 325 12:49 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,925 4,545 875 100 25,445 25,880
4,850 4,930 1,955 200 11,935 12,098
4,080 2,749 925 0 7,754 8,423
3,850 3,555 300 0 7,705 9,128
2,975 1,361 250 770 5,356 5,822
2,390 2,049 775 0 5,214 6,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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