AoeStats
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Arena

511264874Analyzed
3v3 RM · 10d ago on Oct 4, 2026· 74m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1188
+14
🇹🇷 Bohemians · Türkiye
1167
+15
🇹🇷 Goths · Türkiye
1160
+15
vs
🇨🇭 Danes · Switzerland
1196
-17
🇫🇮 Ethiopians · Finland
1133
-14
🇹🇼 Wei · Taiwan
1094
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 3,090 10:32 14:48 30:00 ⛏ Fast Castle
36 2,718 10:49 15:02 32:06 ⛏ Fast Castle
32 2,405 13:07 17:02 34:04 ⛏ Fast Castle
23 1,691 11:33 15:27 31:22 ⛏ Fast Castle
21 1,547 10:56 14:35 — ⛏ Fast Castle
15 1,082 12:17 21:03 36:29 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
67,665 57,835 39,000 4,800 169,300 170,150
62,705 45,060 23,535 3,545 134,845 142,424
69,245 30,840 26,230 3,065 129,380 143,302
46,370 42,500 34,610 3,475 126,955 148,455
29,795 29,905 9,945 3,340 72,985 79,874
7,070 5,460 2,870 1,500 16,900 21,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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