AoeStats
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Arena

511097772Analyzed
3v3 RM · 11d ago on Oct 3, 2026· 56m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1183
+16
🇹🇷 Vietnamese · Türkiye
1176
+17
🇹🇷 Mongols · Türkiye
1120
+19
vs
🇹🇷 Italians · Türkiye
1206
-18
🇹🇷 Bohemians · Türkiye
1184
-17
🇹🇷 Goths · Türkiye
1177
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,838 10:16 13:15 28:01 ⛏ Fast Castle
45 2,570 10:46 14:25 32:24 ⛏ Fast Castle
37 2,100 9:50 14:04 31:31 ⛏ Fast Castle
36 2,040 11:49 16:18 29:35 ⛏ Fast Castle
28 1,595 10:00 15:01 30:41 ⛏ Fast Castle
15 855 11:28 18:55 34:42 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
51,405 26,555 12,270 5,500 95,730 114,339
47,630 29,010 14,040 2,305 92,985 94,990
36,990 29,310 17,505 6,240 90,045 99,021
38,245 26,980 19,195 3,700 88,120 97,397
23,755 29,815 21,870 2,350 77,790 100,880
31,625 23,150 10,240 1,825 66,840 70,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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