AoeStats
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Arena

511089412Analyzed
3v3 RM · 11d ago on Oct 3, 2026· 51m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
1295
+12
🇨🇴 Khmer · Colombia
1149
+18
🇨🇴 Muisca · Colombia
1134
+19
vs
🇹🇷 Bulgarians · Türkiye
1223
-17
🇹🇷 Cumans · Türkiye
1200
-16
🇹🇷 Goths · Türkiye
1193
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,576 11:06 15:04 37:34 ⛏ Fast Castle
44 2,264 10:49 14:57 34:22 ⛏ Fast Castle
42 2,150 9:38 17:49 43:36 ⚔ FC into Scouts
32 1,636 11:39 27:57 37:08 ⛏ Fast Castle
16 820 11:52 22:51 41:57 ⚔ Drush
16 840 11:02 24:14 38:16 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,120 24,950 10,700 1,800 80,570 87,961
33,080 12,853 24,145 3,000 73,078 90,448
25,425 28,718 11,445 2,405 67,993 74,796
23,660 17,950 9,350 950 51,910 56,343
15,235 16,950 11,775 1,000 44,960 61,850
19,450 13,439 6,160 950 39,999 45,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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