AoeStats
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Arena

511072399Analyzed
3v3 RM · 10d ago on Oct 3, 2026· 104m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1209
+14
🇹🇷 Bohemians · Türkiye
1185
+15
🇹🇷 Goths · Türkiye
1178
+15
vs
🇹🇷 Japanese · Türkiye
1220
-17
🇹🇷 Cumans · Türkiye
1174
-15
🇹🇷 Koreans · Türkiye
1082
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 4,039 10:40 26:48 34:56 ⛏ Fast Castle
29 3,026 12:52 16:58 35:36 ⚔ FC into Scouts
22 2,258 10:11 21:47 38:39 ⚔ M@A Rush
19 1,995 10:50 16:42 35:28 ⛏ Fast Castle
19 2,034 11:57 20:38 43:04 ⚔ Drush FC
17 1,757 11:26 30:09 46:28 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
64,075 53,155 22,430 4,480 144,140 151,700
68,765 41,638 20,440 5,000 135,843 136,269
72,605 30,625 23,720 1,760 128,710 160,657
66,030 36,935 21,080 3,790 127,835 149,635
52,845 38,292 20,730 3,750 115,617 144,012
40,665 37,357 18,620 3,250 99,892 110,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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