AoeStats
← simirfan

Black Forest

510592883Analyzed
3v3 RM · 15d ago on Oct 1, 2026· 54m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1204
+14
🇹🇷 Celts · Türkiye
1180
+15
🇹🇷 Bohemians · Türkiye
1167
+16
vs
🇨🇭 Britons · Switzerland
1191
-16
🇨🇭 Persians · Switzerland
1174
-16
🇨🇭 Byzantines · Switzerland
1115
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,635 10:12 13:57 39:19 ⛏ Fast Castle
26 1,430 15:38 21:44 34:21 ⛏ Fish Boom FC
23 1,278 10:33 14:39 31:07 ⛏ Fast Castle
18 1,000 12:35 22:50 38:41 ⚔ M@A Rush
17 938 13:38 30:47 45:46 ⚔ Archer Rush
13 719 12:20 20:18 31:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,880 31,434 16,275 3,235 96,824 101,697
25,490 28,454 21,775 3,385 79,104 86,223
43,965 17,640 16,325 950 78,880 89,656
26,940 15,195 19,025 2,250 63,410 72,853
18,240 19,310 12,815 2,960 53,325 66,315
13,025 14,678 7,085 1,185 35,973 43,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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