AoeStats
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Black Forest

510572759Analyzed
3v3 RM · 16d ago on Oct 1, 2026· 65m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1221
+14
🇹🇷 Celts · Türkiye
1195
+15
🇹🇷 Bohemians · Türkiye
1181
+15
vs
🇺🇸 Franks · United States
1179
-15
🇨🇱 Mongols · Chile
1175
-15
🇦🇱 Turks · Albania
1163
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,160 12:01 17:04 29:50 ⛏ Fast Castle
33 2,164 12:31 16:43 21:33 ◆ FC into Fast Imp
33 2,144 12:48 18:45 30:40 ⛏ Fast Castle
30 1,998 14:47 20:42 40:36 ⚔ Archer Rush
19 1,261 12:17 16:23 27:12 ⛏ Fast Castle
14 895 13:44 27:12 46:48 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
68,225 40,886 20,070 3,660 132,841 145,654
36,770 36,895 34,635 2,950 111,250 125,764
52,350 20,784 23,925 3,720 100,779 108,395
32,905 15,480 30,225 0 78,610 83,503
25,100 23,524 18,915 3,765 71,304 77,166
24,760 17,126 9,920 3,025 54,831 69,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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